Yesterday I cut 11 designers And I kept the ones Who could actually use AI That

By Steven Pope · March 1, 2026 · Curated by George's Blog

Yesterday I cut 11 designers

And I kept the ones

Who could actually use AI

That is where we are now as operators

Not “AI someday”

Not “AI on the roadmap”

AI in the job description

Here is the org change we pushed through

We killed the comfort of

“One pod one dedicated designer”

Designers now live in a husk model

Not locked to a single pod

PMs route work based on priority and capacity

Designers support clients across the whole husk

Not just “their” favorites

Why

Because client demand is chaos

Some pods drowning in work

Others half idle

Same payroll

Worse outcomes

That is bad leadership

So we changed it

Two drivers behind the move

1 Resource balance

Work goes where the fire is

Not where the turf lines are

The husk lets us load balance in real time

Faster turnaround

Less idle talent

2 Technology and AI

As tools evolve

Our structure has to evolve with them

AI lets great designers scale

Iterate faster

Test more

Deliver better outcomes with the same headcount

But here is the part people miss

AI still needs strong operators behind it

The people who stayed proved they are operators

They adopt new tools without drama

They can move between pods and verticals

They treat prompts like power tools

Not like a threat to their identity

The org message to the team was simple

Your seat is secure

But the way we work is not

We will staff each husk to cover

Every client need

Upsell

And value add

With clear ownership and accountability

If you are leading a creative team right now

Ask yourself

Are you organizing for comfort

Or for client outcomes in an AI world

Because I will keep choosing

Smaller

Faster

AI fluent teams

Over bloated

Territorial

Manual‑only ones

Every time

View the original post on LinkedIn

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